Web Version & v1.0.1 Patch
Long time no see!
Turns out I didn’t have much time to do game development over the last year (mostly due to uni & other stuff). I have developed a bit of a bad habit of participating in a game jam and then never revisiting the project again :D
Of course, I would like to change that, so expect to hear more about this game in 2026!! (after this year’s GMTK Game Jam, that is…)
Anyways, this will be a bit of a short post. Moving forward, the game versions will have a file name of “win-v1.X.X.zip” (Windows) or ”v1.X.X.zip” (Linux).
The older (jam and postjam) versions will still be available for download, but these have an unpatched Unity security vulnerability, so download them at your own risk.
Regarding the security vulnerability…
Patch Notes v1.0.1
- Rebuilt the Windows and Linux versions with Unity 2020.3.49f1, addressing the CVE-2025-59489 security vulnerability.
Web Version
You might notice that the game page looks a bit different. Yes, I finally figured out how uploading a Unity web build works on Itch! So, look forward to web builds appearing in more of my games.
Happy playing & see you after GMTK Game Jam 2026!
Files
Get Breaking the Cycle
Breaking the Cycle
A 2D metroidvania/puzzle platformer about manipulating animation cycles
| Status | In development |
| Author | ShadowLT |
| Genre | Platformer, Adventure, Puzzle |
| Tags | 2D, Indie, Metroidvania, No AI, Pixel Art, Puzzle-Platformer, Short |
| Languages | English |
More posts
- Postjam Version ReleasedAug 12, 2025
- GMTK Game Jam 2025 Devlog: I Made A Game!Aug 12, 2025
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