Away From Keyboard | The Post-jam Version is out!


Hi!

As promised in the previous post, the post-jam version is out now! It fixes most of the major bugs that were in the jam version, and also implements some gameplay/QoL changes.

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Changelog:

-"Home" sprite (trigger for game completion) is now visible

-fixed weird stop sign behaviour (signs are no longer treated as solid ground)

-gravity blocks are now treated as solid ground

-it is now possible to collect the green slider orb

-The background tiles now render in the build

-The "restart" and "menu" buttons no longer display unnecessary text

-improved slider controls ("jumping" to a specific location on a slider with the mouse cursor is now possible)

-recoloured sliders

-lines between tilemap tiles don't flicker anymore*

-player animations now work as intended

-fixed a glitch where the player could start moonwalking after bouncing and then restarting at a checkpoint

-fixed incorrectly applied player rotations in general

-in the credits/"Thanks for playing" screen, there are now "Back to Menu" and "Quit" buttons.

-fixed the spelling and alignment mistakes in the controls/story explanation.

-WASD/arrow keys no longer affect UI (buttons/sliders)

-changed skybox dimensions

-slightly altered the terrain/tile placement of the starting area

-slightly changed the masses of various GameObjects (meaning some collisions will be more/less apparent)

-Tiles no longer retain their velocity after deselecting/resetting them

-adjusted player hitbox

-tweaked the difficulty of the final area

*note: if lines between tilemap tiles still flicker when playing, please leave a comment. I didn't set the camera to pixel perfect and antialiasing is still enabled, so that might be what's also causing this issue.

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Some glitches were still left in the game, but might get reworked in future versions. These "features"  include:

-glitchy tile movement in a circle - the playtester didn't do their job properly after all

-glitchy camera movement

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What's next?

After the post-jam version, I'll start development on the post-post-jam version. Basically, it'll be a reimagining of the jam version, sticking to the original mechanics, but adding more content to explore and making the game look more polished. If I continue development after that, I'll add even more levels and mechanics. But, if I do continue development, I'll probably announce it in a proper post. So, until then, you should be on the lookout for the post-post-jam version, which should hopefully be released by the end of July.

Anyways, good luck and have fun playing!

Ta!

~ShadowLT

Get Away From Keyboard

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