What a fun idea! You have to build the level around the character and make it work with the game elements you’re given, and this dynamically changes as you progress through the world. I think it works quite well, especially in the initial introduction bit where you have to build a bridge out of blocks that are clearly initially out of place. The main thing I struggled with was the lack of direction in the level. At times I’m not sure where I am supposed to take the AFK playtester and it sometimes led to a bit of frustration… accentuated by the few times I got softlocked at a checkpoint. If you moved a block to the wrong position, then respawning at a checkpoint with the button still won’t let you reach it, and you get completely stuck. I do like that the world doesn’t reset on death, so you can keep working on your masterpiece of a level, so instead I would opt for an option to un-get the last checkpoint. Or maybe a voluntary world reset while keeping checkpoint progress.
Thankfully, restarting the game was an okay workaround, though I did not get to the later levels.
I liked the way you control blocks by just using WASD, and can move multiple things at once. It led to creative solutions such as slowly moving a stop sign from in front of the player to slow down their movement while traversing a particularly tricky chasm, or moving a bouncy block under the player and encasing them with bricks to prevent them from bouncing away.
One small nitpick is that it looks like the player’s collision is changing with their animation of scaling up and down. This causes the camera to move slightly when it should be idle, which was a bit confusing to me.
I will keep trying as I did not get very far (just past the first gravity block), but wanted to write down my fresh thoughts. Congrats on completing & submitting your game!
Thanks for sharing your experience with the game! Glad you liked the concept :) I'll definitely consider implementing your suggestions in future updates!
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What a fun idea! You have to build the level around the character and make it work with the game elements you’re given, and this dynamically changes as you progress through the world. I think it works quite well, especially in the initial introduction bit where you have to build a bridge out of blocks that are clearly initially out of place. The main thing I struggled with was the lack of direction in the level. At times I’m not sure where I am supposed to take the AFK playtester and it sometimes led to a bit of frustration… accentuated by the few times I got softlocked at a checkpoint. If you moved a block to the wrong position, then respawning at a checkpoint with the button still won’t let you reach it, and you get completely stuck. I do like that the world doesn’t reset on death, so you can keep working on your masterpiece of a level, so instead I would opt for an option to un-get the last checkpoint. Or maybe a voluntary world reset while keeping checkpoint progress. Thankfully, restarting the game was an okay workaround, though I did not get to the later levels. I liked the way you control blocks by just using WASD, and can move multiple things at once. It led to creative solutions such as slowly moving a stop sign from in front of the player to slow down their movement while traversing a particularly tricky chasm, or moving a bouncy block under the player and encasing them with bricks to prevent them from bouncing away. One small nitpick is that it looks like the player’s collision is changing with their animation of scaling up and down. This causes the camera to move slightly when it should be idle, which was a bit confusing to me.
I will keep trying as I did not get very far (just past the first gravity block), but wanted to write down my fresh thoughts. Congrats on completing & submitting your game!
Thanks for sharing your experience with the game! Glad you liked the concept :) I'll definitely consider implementing your suggestions in future updates!